Saturday, October 31, 2015

Gamification & Learning

Presenters: Raymond Pun, Cal State Fresno; Stanislav Bogdanov, Adelphi University

“When we think of games, we think of fun. When we think of learning we think of work.” James Paul Gee

Gaming can equal learning – games allow players to learn by experiencing, without realizing that they’re learning. But making games is hard, costly

Gamification – use of game design elements and game mechanics in non-game contexts (e.g. lives, gaining or losing points for right or wrong answers)

Why gamify?
  • Make library instruction more fun and engaging
  • Drive participation or awareness
  • Increase attention, interest, and improve overall user experience

Research – BJ Fogg’s Behavior Model, Jane Mcgonigal, James Paul Gee
Fogg Behavior Model – make games not too easy, not too hard.

Games’ key positives:
  • Problem solving
  • Meaning and bigger purpose
  • Increase resilience to face challenges
  • Empower learners
  • Enhance understanding

Educational games examples
  • Duolingo – app to learn languages. Well-ordered problems – break down learning into smaller chunks, building up to harder challenges
  • NCLEX RN Mastery
  • McDonald’s Training
  • Medieval Swansea
  • KnowRe (K-12, build custom map curriculum)

Learning by experience & providing just-in-time information if problems come up

Library games examples
  • NYPL’s “Find the Future” – 500 games found 100 artifacts, worked in teams and wrote about them, published in book
  • Adelphi Libraries’ “mobiLit” Treasure Hunt
  • Digital Badges – for skill accomplishment, motivation to participate, motivation collaboration
  • Promoting Games – International Games Day (ALA), Murder in the Stacks (research game)
  • From UCLA to Library of Congress: Game Collecting Program (consoles)
  • Making Games: The Tools – GameSalad, Construct 2, GameMaker, Stencyl
  • Construct 2 – can expand if you know HTML and JavaScript

Gamification Principles and Tips
  • Well-ordered problems – early problems are designed to lead players to form good guesses about how to proceed when they face harder problems later on in the game
  • Pleasantly frustrating challenges – players feel the game is challenging but doable and their effort is paying off
  • Just-in-time information – players do not need to read a manual to start

Ingress – Google online game that allows them to get new information for Google Maps

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